DevLog #7
English variant of the 7-th DevLog for the 0.5.10 update
Last updated
English variant of the 7-th DevLog for the 0.5.10 update
Last updated
Greetings everyone! This is our 7-th DevLog (all previous logs are available only in russian), in which we talking about changes in our updates. This one is about 0.5.1 update and things added in that. We will say about vehicles, new quests, Π°nd lesser changes like resource gathering and small cooking expansion.
Vehicles is a thing that we heard a lot of times from our players, from very release of the Vehicle Framework we couldn't post info and don't get questions about vehicles. But we decided to add VF, even if there was just Imperial Shuttle as an only vehicle which needed special unobtainable component to create. So we added some new stuff! Meet: a cart, an air balloon and an airship. They don't need special resources so can be created by everyone. Cart is obtainable in neolithic ages, air balloon in medieval, and airship in the industrial.
(Textures may change)
Vehicle list isn't near complete, so you can wait for other vehicles in future updates!
Everyone is heard about quests quality in vanilla game, and in our opinion it's pretty poor, so we decided to make our own map editor! His abilities is allowing us to make prefabs of the builds, which latter will spawn on the map, scripts, which will activate with special conditions, and even set every parms of an object on the map: from random spawn chance to the count in the stack.
Of course not only the editor was added, but the maps that was made with its help too. There is some screenshots from the one. It's a small farmland, where you can obtain lots of seeds, food and some other loot.
With our previous global update, cuisine went through a lot of changes, but still we didn't have any meat replacement for the vegetarians. So we added soybeans and tofu. Also, as a part of expansion, we added fishing.
But don't think that it could replace exquisite meat, only the default one
There is 3 builds for the fishing: fish trap, pierce and fishing spot. And if trap and fishing spot is a passive way to produce fish, pierce fishing is requiring a free pair of hands.
Lots of players was complaining about difficulty of gathering base resources such a sand or crushed stone, so we added a mineshaft building, where you can dig for those resources. No more need to crush stones for an eternity to make 25 glass panels!
Also we changed some other crafts such a glass and armored glass so they would be easier to obtain and fixed some little stuff.